![]() Select this option to input custom size values. If there are multiple Tiles, the Cell Size is adjusted to match the first Tile from the bottom left of the Palette, so that it fits exactly on a cell. See in Glossary and based on the size of the Sprite used to create the Tile Assets. To use a different scale, set the Scale Factor in the Import Settings when importing assets. The Cell Size is automatically set in Unity units The unit size used in Unity projects. The size of a cell that the Tiles are painted on. Refer to the documentation on Hexagonal Tilemaps for more information. Select the type of Hexagonal Tilemap that the Palette will be used to paint on. (only available when the Hexagon Grid type is selected) Refer to Creating a Tile Palette for an Isometric Tilemap for more information. Select this when creating a Palette for a Isometric Z as Y Tilemap. Select this when creating a Palette for a Isometric Tilemap. Select this when creating a Palette for a Hexagonal Tilemap. Select this if creating a Palette for the default rectangular Tilemap A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. Select the Grid layout the created Tile Palette will be used to paint on. Provide a name for the created Tile Palette Asset. In the Create New Palette window are the following options. Open the Tile Palette window from the menu: Window > 2D > Tile Palette.Ĭreate a new Palette by selecting Create New Palette. Create Palettes with selected Tiles in the Tile Palette window, which are used to paint on Tilemaps.
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